Ebook Multithreading Applications in Win32: The Complete Guide to Threads
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Multithreading Applications in Win32: The Complete Guide to Threads
Ebook Multithreading Applications in Win32: The Complete Guide to Threads
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Amazon.com Review
Multithreading--dividing an application into multiple independent streams of execution--is a powerful but potentially intimidating programming technique. Multithreading Applications in Win32: The Complete Guide to Threads teaches you how to build multithreaded applications step by step, starting with simple examples and gradually introducing complicating factors and the Win32 APIs you'll need to deal with them. After you've mastered the basic concepts, you'll learn exactly how to implement multithreading applications using C, C++, and MFC, plus specific applications of multithreading on the Win32 platform. The entire book maintains a conversational tone that helps make potentially complex topics understandable.
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From the Back Cover
Using multiple threads, you can create high-performance servers, build extensions for Internet servers, take advantage of multiprocessor systems, build sophisticated objects in OLE and COM, and improve application responsiveness. Writing such software requires more than theory and a reference manual; it requires a comprehensive understanding of how everything fits together and a guide to what works and what doesn't. Multithreading is supported under Windows NT and Windows 95 and later through the Win32 API, but coverage of this important topic has been sporadic and incomplete until now. In Multithreading Applications in Win32, with just enough theory and lots of sample code, Jim Beveridge and Bob Wiener show developers when, where, and how to use multithreading. Included in the book are: Internet development examples, including ISAPI and WinSock. Hands-on coverage of how to use threads and overlapped I/O for server development. How to use the C run-time library and MFC in a multithreaded environment. Examples in C and C++. Comparisons to UNIX for developers transitioning from UNIX to Win32. The associated web site includes the code and sample applications from the book, including code that works with Internet WinSock. 0201442345B04062001
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Product details
Paperback: 400 pages
Publisher: Addison-Wesley Professional (December 29, 1996)
Language: English
ISBN-10: 0201442345
ISBN-13: 978-0201442342
Product Dimensions:
7.4 x 0.9 x 9.1 inches
Shipping Weight: 1.4 pounds (View shipping rates and policies)
Average Customer Review:
4.1 out of 5 stars
21 customer reviews
Amazon Best Sellers Rank:
#1,190,488 in Books (See Top 100 in Books)
Excellent reference on writing, debugging, and maintaining multithreaded code in Windows.In my day job, I have to maintain and extend a heavily multithreaded service used with a fingerprint sensor. The original authors didn't quite have a handle on C++ or multithreading, and we've had a number of difficult bugs to track down and fix. This book, despite its age, is an excellent reference on multithreading in Windows, and I agree with some other reviewers that it should be mandatory reading for anyone working on multithreaded code.For those like me who got a copy of this book without the CD, here's how to get it, courtesy of the author:You can get the source code as follows:- Go to [...]- Click on the Downloads tab- Click on the words "CD Contents"
All information is clear, well organized and is a good book to program in a non-preemptive OS like Windows. I recommend
Excellent product and service!
I bought this book in 2005. This is a good book for beginners. I would expect more advanced topics and more complex multithreading techniques.
Looks good. Haven't referred to it yet
A beginners guide to multi-threading on WIN32. Experienced developers might find it useful to quickly skim through this book to see if there is anything that they didn't already know, but for the most part anyone with significant experience should find a different book.The language used in the book is very easy to read, making life easy for newcomers to threading, but possibly woolly enough to be slightly dangerous too, in that some stuff could bits could be misinterpreted. Developing example code using incorrect practices and then slowly fixing the problems is informative, but possibly not the best way of doing things. Why not just go for the right way first and then point out the errors that could have been made? That way it is safe for people to dip into the book and use code as is, rather than having to trawl through for a correct version. Talking about using code from books - do the authors expect the reader to trust their code when they include comments like "This happens occasionally instead of end-of-file. Not sure why" ? Certainly, that means that I would code-review anything I lifted from this book very carefully. More likely, it means that I won't lift anything from this book and will use Jeffrey Richter or Richard Gerber/Andrew Binstock instead.The book does cover a large range of Windows-related multi-threading topics - from file handling, GUI handling etc through implications for DLLs. It touches on Sockets but only very briefly, which was disappointing. Also particularly disappointing were the chapters on debugging and inter-process communications. There are too many books around that say that testing/debugging multi-threaded code is difficult without coming up with good strategies for overcoming the difficulties. Unit testing, logging and the debugger are useful, but obvious. "you must start making predictions (otherwise known as guesses)" (p268) is certainly an approach, but perhaps the time has come to use an engineering approach?The material could do with updating, as Windows, C++ and development techniques have all moved on since this book was published. Experienced developers should look forward to Jeffrey Richter's new book, planned for end of 2007, which should be as up to date as it comes.Despite referring to the CD-ROM the book didn't actually come with one. Instead the source had to be downloaded from the Addison Wesley web-site. Strangely, Addison Wesley do not have an errata for this book on their web-site. Normally I'm a big Addison Wesley fan, but they have done a few silly things with this book. The very first page of the preface had me concerned, when they hyphenated _beginthread to be _begin-thread. Given that this book is aimed at beginners I would be pretty sure that someone, somewhere tried typing that into their computer complete with the hyphen.
It does a very good job at describing the Win32 API for multithreading but the applications of multithreading assumed is strictly I/O related (Networking,printing,writing/reading files). The set of techniques for parallel processing on the same data is completely absent such as data organization in memory to optimize its parallel access. This is probably due to the age of the book as when it has been written, single core processor system was the norm. Parallel processing will become very important with the growing popularity of the multi core systems. Despite this weakness, this book is still my best recommendation for learning multithreaded programming on Windows since, to my knowledge, there is not yet any book tackling the subject of parallel processing on a Windows/x86 platform.
It is a good book on Windows multithreading. Synchronization, overlapped files, C++ multithreading, and MFC multithreading are clearly explained. You will find this book very good for you if you are a beginner in multithreading. However, it is clear that you should buy other book like Butenhof's book. You need other book because the reviewed one has funny things in it when it explains about the real application of multithreading programs. Can you imagine a multithreading book discourage its readers to write a multithreading application ? For example, he explained that it was difficult to write a multithreading book because maybe the existing library you have bought from other vendors might not be thread-safe..., so what you should do? This book does not give the answer
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